/*
 * RISC-V Vector Extension Internals
 *
 * Copyright (c) 2020 T-Head Semiconductor Co., Ltd. All rights reserved.
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms and conditions of the GNU General Public License,
 * version 2 or later, as published by the Free Software Foundation.
 *
 * This program is distributed in the hope it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "vector_internals.h"

/* set agnostic elements to 1s */
void vext_set_elems_1s(void *base, uint32_t is_agnostic, uint32_t cnt,
                       uint32_t tot)
{
    if (is_agnostic == 0) {
        /* policy undisturbed */
        return;
    }
    if (tot - cnt == 0) {
        return ;
    }
    memset(base + cnt, -1, tot - cnt);
}

void do_vext_vv(void *vd, void *v0, void *vs1, void *vs2,
                CPURISCVState *env, uint32_t desc,
                opivv2_fn *fn, uint32_t esz)
{
    uint32_t vm = vext_vm(desc);
    uint32_t vl = env->vl;
    uint32_t total_elems = vext_get_total_elems(env, desc, esz);
    uint32_t vta = vext_vta(desc);
    uint32_t vma = vext_vma(desc);
    uint32_t i;

    for (i = env->vstart; i < vl; i++) {
        if (!vm && !vext_elem_mask(v0, i)) {
            /* set masked-off elements to 1s */
            vext_set_elems_1s(vd, vma, i * esz, (i + 1) * esz);
            continue;
        }
        fn(vd, vs1, vs2, i);
    }
    env->vstart = 0;
    /* set tail elements to 1s */
    vext_set_elems_1s(vd, vta, vl * esz, total_elems * esz);
}

void do_vext_vx(void *vd, void *v0, target_long s1, void *vs2,
                CPURISCVState *env, uint32_t desc,
                opivx2_fn fn, uint32_t esz)
{
    uint32_t vm = vext_vm(desc);
    uint32_t vl = env->vl;
    uint32_t total_elems = vext_get_total_elems(env, desc, esz);
    uint32_t vta = vext_vta(desc);
    uint32_t vma = vext_vma(desc);
    uint32_t i;

    for (i = env->vstart; i < vl; i++) {
        if (!vm && !vext_elem_mask(v0, i)) {
            /* set masked-off elements to 1s */
            vext_set_elems_1s(vd, vma, i * esz, (i + 1) * esz);
            continue;
        }
        fn(vd, s1, vs2, i);
    }
    env->vstart = 0;
    /* set tail elements to 1s */
    vext_set_elems_1s(vd, vta, vl * esz, total_elems * esz);
}
